![]() There is a broccoli-looking big plant man NPC that you talk to who will expand your inventory size if you give him Korok seeds. Is your number of inventory slots the same now as when you started the game? I guess this might be one of the only truly critical things you could’ve missed. The weapons carried by Lizalfos or Lynel have good durability, but most other weapons named after enemies break very quickly. Sadly, the durability of items is never shown numerically to the player, but all wood/bone weapons have dramatically lower durability than any weapons made of metal/ancient Guardian technology. Are you mostly carrying low durability weapons? The skeleton weapons (literally an arm made of bone) and bokoblin/moblin weapons (made of wood/bone) are plentiful because many enemies carry them, but I don’t think they’re really worth carrying or using. ![]() It’s good to hear that you’re trying to boost your HP and armour rating to match the increased difficulty, but usually your weapons should match enemy difficulty automatically. The weapons you find tend to match the difficulty of enemies, so it’s strange to hear that every fight is depleting most of the weapons you’re carrying. Also as this difficulty increases, the weapons/items you find start to increasingly have random bonuses on them like “+durability” or “+damage”. As the game difficulty increases, the enemy tier (normal-blue-black-silver) starts to increase as does the kind of weapons that enemies/chests have (low damage weapons like basic traveller’s sword or boko club are quickly phased out). Are you playing on Master Mode? Your experience seems somewhat normal for that mode, but very unusual for the normal mode.Įither way, the way the game’s difficulty works is a little convoluted, but skipping past what increases it, the way it increases is uniform AFAIK. ![]()
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